Time flies!

Well, I seem to be averaging two blogs a year at the moment! Not brilliant for a writer. In my defense, we have moved THREE times this year and I’m mindbogglingly shattered. Still, I am writing – plowing on regardless – but it’s slow process. I’m still working through book 1 of the murder mystery series and trying to find new ways to promote the trilogy. If anyone fancies reading and reviewing any of the Eshla books, please let me know. I’m happy to send a free mobi file, for use on kindles, or a pdf.

It hasn’t all been hard work though – got in a few good days at the beach (with best friend in picture below) and an amazing 12 hours on the flying Scotsman in vintage luxury (strictly for historical research you understand!).

FREE! All three books, all weekend!

Begin your adventure in Eshla for free this weekend!

FREE! Oct 3rd – 4th

The Lost Heirs is the first of a three part adventure, with something for everyone: time travel, a fantasy world, a touch of steampunk, mystery, friendship and battles.

Eric is fourteen and attends a British boarding school with his best friends: Corbin, Lydia and Rose. Life is pretty average for Eric, until one day he finds himself called into the world of Eshla and presented with a seemingly impossible request. Eric’s humour, and the loyalty of his friends are his greatest weapons – that and a furry blue creature from Eshla with an enormous appetite!

The Second Stone is the second exciting installment in the The Eshlan Adventures.

Having released the youngest of the Arwain princes from his icy prison in the Bel-Arayba cave, Eric, Corbin, Rose and Lydia must return the past once more to search for the next key. The quest presents a number of difficulties: How do you disguise a fluffy blue alien in Victorian England? How do you stop your evil headmaster from ruining your exam grades? How do you live down the humiliation of your whole year group thinking you have a teddy bear in your rucksack? Join Eric as he searches for the answers in the next Eshlan adventure.

The King’s Chamber is the third and final book in the Eshlan trilogy.

Time is running out for Eric and his friends to release the final prince, and true King of Eshla, who is still trapped within his icy blue chamber underground. The lost stone must be found before Lowick Bradwar can return to wreak havoc. Eric, Corbin, Rose and Lydia (and not forgetting Espog) find themselves mingling with polite society in 1795, whilst desperately hunting for the missing key. As they get caught up in the lives of people from the past, the four find themselves beginning to consider their own options, and how Eshla has changed their lives forever.

Powering a Planet!

One of the most enjoyable aspects of creating Eshla was deciding what was going to make the world tick! This type of creative writing is quite unique to fantasy/sci-fi writing and I wanted to take full advantage of it.

Firstly, it was important that Eshla was sustainable. I didn’t see it as a smoky industrial world, but I didn’t want something that felt medieval either. The challenge was; how can I create a technologically advanced civilisation without destroying its natural resources? The answer was to create a kingdom where the humans worked alongside the flora, utilising their natural resources in a way that didn’t destroy or over-use them. Here are some of the special plants that Eric came across:

Ignis – The leaves of the Ignis plant, when pulverised, create a tremendous heat which is carried around rooms by pipes under the floor and blasted out into the air via the trumpet. The crushing process releases pollen which is pushed up and out of the castle via the main duct. The wind catches it and carries it back to Jarmuthe where it takes seed and grows more Ignis.

Goleuni flowers – They give off a strong golden glow that can be used in the same way as an electric light

Hedfan – Little blue flowers that are always trying to fly away, unless cold air is blasted on them, in which case they close. These were used by the inventor Drake Owren to power flying ships

Buwun – Legend has it the Buwun tree was the first plant on Eshla. They grow mainly in Cedwigod and supply light and energy throughout the forest region, via luminous green tendrils which stretch out for miles.

Cufithum – A plant with pollen that has a direct impact on a person’s auditory senses, enabling them to hear whatever language is being spoken, translated into their own tongue.

Gats stones – Possibly the most important natural resource on Eshla, thanks to the Bradwar family. Gats is used to stop evil tyrants from controlling people’s minds with Bel-Arayba stones.  It is created when you smelt down Bel-Arayba and mix it with Meddul soil. This scrambles the mind-controlling Mennif rays and makes them completely useless.

Kussgull – A flower which grows in Jarmuthe. In powder form, it sends people to sleep almost instantly for at least eight hours. Great for sneak attacks!

A Busgot – A large see through leaf used in fishing. You hold it in the water and when you see a fish swim under the leaf, pull hard on the stem. The Busgot curls up and traps the fish which you can then pull out.

Gwella – A fantastic healing plant, which sends the patient to sleep while their wounds heal.

There are a lot more plants and natural resources on Eshla to discover – you’ll have to read the books to learn about them all!

Jarmuthe